Wednesday, 1 April 2015

Embedded Task 3 Images

Images

Images are used in all aspects of life as a visual representation to give the viewer an idea on a certain topic. Often an image of a topic makes it easier to understand as you can see it rather than reading words and trying to imagine it correctly. Images are useful in schools as they can be used to grab the students attention, they can also be used at a more effective way of explaining things to students as there is a visual representation and they can see how it works. Teachers and students can use images for things like assessment and classwork and there are many websites and apps out there that allow students to modify images to suit there needs. Below is just a small example of how you can edit an image using websites like befunky.





Technical Aspects

  •          Creativity – there are many computer programs that allow students to manipulate and create images in any way they like.
  •          Multiple Forms – Images come in a range of forms these include: photos, drawings, diagrams, plans, etc.
  •          Everywhere – Images are used in everyday live, students are exposed to them every day in a variety of locations.
  •          Social Media – there are many social media website and apps such as Instagram and tumbler that allow people to share and view others images.

My Pedagogy


Well images are already used in Manual Arts and Graphics in the form of plans for students to use to follow in building there projects. My way of incorporating images into manual arts is in the overview of the project and plans at the start of the project. When going through the plans the teacher shows images of the project step by step using the projector. This includes images showing detail of what type of joints are being used while the teacher talks to the class about the reason they are using this particular joint and the positives of using this particular joint on this project (example dovetail joint left). Also the teacher can use images to show the students of some ways they can personalize the project or some creative ideas which the students could use.


SAMR

  • Substitution - Instead of drawing and image of the project on the whiteboard I project and image/images of the project onto the board.
  • Augmentation - Students are to go onto the teachers blog where there are images of the plans of the project students are to freehand sketch and dimension these plans in there notebooks.
  • Modification - using the image on the teachers blog and the sketches they have already done students are to sketch a design adding there own creative aspects to the project.
  • Redefinition - students are now to use a software program such as solid works to draw a 3D representation of their design including the creative aspects that they have added.



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